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Lost to time gw2 gw2
Lost to time gw2 gw2





Everything since then has been ANet's New Game Experience. The only version of GW2 that resembled the vision so energetically promoted in dev blogs and PR promos throughout the long march to launch was the one we saw in the six beta weekends and in the game's first three months. My contention has always been that if GW2 did lose its way, the turn from the righteous path was taken long, long before any of that. People talk about the second Living Story marking a step-change for the game, the moment when most of the lore action moved to instances that could be packaged for cash shop sale, but the first and so far only expansion, Heart of Thorns, seems to be the tipping point most commonly defined. If the brave claims and promises of that proud document were ever enacted in the game itself, though, it was only briefly. That happens less now, although it's been linked and excerpted several times on this very blog, mostly when I wanted to rail against some betrayal of faith or hold some errant dev to account. I wonder, though, how true is it, really?įor quite a while, years, the infamous Manifesto would get dragged out and waved about like a torn and bloodied flag.

lost to time gw2 gw2

This is a sentiment often expressed, both by ex-players and some who still play. I doubt they’ll comeīack to what the game was at launch, why would they? But that’s the game Post, I didn’t feel like the game was catering to my sort of playerĪnymore, especially with Living Story season 2. Launch and played with close friends and family. " Guild Wars 2 makes me sad, it’s a game I loved for a year or so after In a comment to a recent post by Syp at Bio Break, Telwyn said







Lost to time gw2 gw2